Heroes vs. Monsters Duel Deck Speculation

Heroes vs. Monsters, eh?

The announcement of the next Magic: the Gathering Duel Deck product in September comes on the heels of the next block, Theros, which lands exactly 3 weeks later. Theros, we have learned, is Greek & Roman inspired, so the Heroes vs. Monsters theme is only natural with all the stories, legends, and mythology that comes from those cultures. Also, we can expect to see 6 cards from the Theros block in Heroes vs. Monsters, which is neat. I expect the tone of the decks to match that of Knights vs. Dragons prettyclosely, but at the same time trying to define and differentiate itself from that product.

What can we expect to see, then, in Heroes vs. Monsters?


Theros Block – coming September, 2013

I think it’s way too soon to know, really, and my baseless speculation on the Sorin vs. Tibalt Duel Decks at least came after knowing what those two planeswalkers looked like. What I have to present to you, then, are some awesome and nearly essential cards for a Heroes vs. Monsters duel.

To at least get things started, I think the Heroes deck contains the traditional white and green colors to represent law, bravery, and strength, while the Monsters deck will be Jund colors (green, red, black) to represent nature, destruction, and malice. The Heroes deck could open all the way to Bant to include blue in the color pie, too.

First off, I’ll be rather disappointed if we don’t see both of these:

Intrepid Hero

Intrepid Hero – For the Heroes

Hero's Demise

Hero’s Demise – For the Monsters

Those are perfect starters. Intrepid Hero takes down any big monsters and then Hero’s Demise immediately destroys any jumped-up joe making a name for himself slaying monsters. The Heroes deck is going to need some equipment. What tale doesn’t involve some hero who has to seek out some magic weapon before facing the dreaded beast of so-and-so? A helmet, a shield, and a sword should do.

Helm of Champions, Accorder's Shield, Sword of Vengeance - for the Heroes

Helm of Champions, Accorder’s Shield, Sword of Vengeance – for the Heroes

There should be some fitting support, too. Equipment enablers like Brass Squire or Kor Outfitter belong in the deck, but also some green buffs and anti-flying like an Oakenform or Hurricane. Like the Knights deck, the Heroes will have to get a strong start and curve out ahead of the Monsters using equipment to match their power – if the run of the mill Hero looks like a 2/2 Glory Seeker, expect the average Monster to be a 3/3 Canyon Minotaur. Also expect a legendary creature or two, since these are supposed to be Heroes and all. Maybe Crovax, Ascendant Hero or Tolsimir Wolfblood?

And, as fitting for a Greek & Roman themed mythos, there need to be appropriate foes for the Heroes to face. How about these?

Xathrid Gorgon, Conquering Manticore, Protean Hydra, Madrush Cyclops - for the Monsters

Xathrid Gorgon, Conquering Manticore, Protean Hydra, Madrush Cyclops – for the Monsters

It would be fun to see some other Jund staples from Alara block slip in to the Monsters deck like Sprouting Thrinax, Putrid Leech, or possibly some Blightnings! I mean, Jund was/is kinda a monster we all face, isn’t it? If it’s not a Jund kind of deck, then look for some punchy creatures of myth like Gorgon Recluse, Stone Giant, Fiery Hellhounds, and maybe even another Thragtusk (jk).

Mark Rosewater let slip that Theros will contain a returning mechanic. That got some pulses excited for a moment, but what possible mechanic could that be? And better yet, does that tell us what to expect or what is coming in Theros block or Heroes vs. Monsters?

Looking back, the Zendikar block got Kicker from the Invasion block,  Scars of Mirrodin got Poison counters from as far back as 1994’s Legends block and the Imprint mechanic from the original Mirrodin, and Innistrad got Flashback from Odyssey block. While the popular answer on some forums has been that we’ll see the Level-Up cards from Rise of the Eldrazi again, I say that’s too soon. My best guess would be that we’ll either see Cycling again or the Champion mechanic.

Changeling Champion - for Theros?

Changeling Champion – for Theros?

Now, the Changeling itself has no bearing on the Theros block, but I sense some important tribal vibes coming on here (Innistrad’s tribal themes weren’t implicit, so a Tribal block could rise again). With the Greco-Roman theme come lots of Centaurs & Dryads(green),  Minotaurs(red), Gorgons, Hapries, & Witches(black), Seers & Sphinxes(blue), and Humans, Eagles, & Pegasi(white). Champion is a perfect mechanic to fit into all of that, plus it’s not half-bad.

This is all baseless speculation at this point, but it’s fun and this is the internet.

Hey – I might even get one right! RELEASE THE KRAKEN!!!


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About recalcitrant041

Andrew Babcock has manifest destiny on his mind. The road west is paved with basketball, psychic dreams, passable egg-toast, Dungeons & Dragons, and haiku.

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